02 / Anvil

A marketplace for entrepreneur advice

Role
Product Designer (Design Lead)
Skills
Figma, Miro, User Research, Prototyping
Length
3 months
Status
Shipped; later became Embark
Anvil iOS app screens

Background

I was hired to design an app for Anvil, an advice platform. We were testing whether up-and-coming entrepreneurs were willing to pay for advice from established entrepreneurs (advisors).

The team was small: a product owner, a product manager, an engineer, and me as design lead. We ran workshops and feedback sessions with potential customers, with the goal of a concise MVP we could use to test the market.

Sticky-note needs exercise
A needs exercise we ran with a small group of potential customers.

Personas

Working with a panel of users, we created a few highly engaging personas. Nailing these down let us move on to iteration and testing.

Persona board
The team developed the personas collaboratively, based on user interviews.

Version 1

We assumed entrepreneurs wanted events and videos as a companion to advisor content. When we showed the designs to potential users, discovery was poor for both.

First version of the app focused on discovery
The first version focused on content discovery.

Testers who fit our personas were far less interested in discovering content than we expected. We heard the same thing again and again:

“I’m not sure I would use this service for videos, I mainly go to YouTube for that. For events I look at Instagram.”

— Steve, 23

We did see real interest in seeking out advisors, and realized that was where our MVP should start.

Version 2

Version 2 put advisors up front. It used the mental model that customers look for their industry first, because they want a specialist in that industry.

Revised flow emphasizing advisors
More emphasis on connecting users to advisors.

High-fidelity designs

With the MVP confirmed, I worked with another designer to create high-fidelity designs for the new workflows.

High-fidelity flow for finding an advisor
Flow 1: A user explores advisors, finds one that meets their needs, and requests a session.
High-fidelity flow for a session
Flow 2: The advisor accepts, the session convenes, and the user rates the advisor.

Onboarding & launch

I built a working prototype, and we explored how to combine what we learned in our persona work with content snippets to help convert new users.

I also put together an animated prototype to get a feel for watching short consult videos, with a clear path to take action and become a user.

Results

Metrics six months after launch:

$250KGross revenue
2,500Paid users

Anvil eventually evolved into a video and advice platform called Embark.