Creating a Design System for Sony Music

Client

The Orchard / Sony Music

Deliverable

Prototype & Design Comps, Alignment

Role

Lead Product Designer

Tools & Software

Figma, Storybook, SaaS


Problem

As the product suite grew, we needed to create more standardization to insure consistency.

Goal

Create a design system that scaled with the company.

Background

Everyone thinks they need one, but no one knows how much it costs.

Design systems are recognized as something most product companies need, but few understand how costly they can be—especially when Creating one from scratch. Most companies can probably use what they have until it they are really to full scale invest in a system.

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Initial efforts were focused on being complete rather than efficient.

In a lean system, the fastest way to get the flow is with the pipes that you already have. Updating them later may be expensive, but getting water through the entire system is paramount to creating a lasting modality for your product and company. Investing in better pipes at the beginning may be easier to maintain, but might be expensive.

Putting more effort into building a system without having the right pipes in place creates an immediate backlog of ideas that grow stale and out of touch with reality.

Nice, all our designs look perfect. Too bad users can't see any of it.

Phase 1: Planning

Planning for a system is a different story. Planning doesn't need to take a lot of time, and consensus can quickly be made about the most common elements. The element that is most common and has the biggest impact would be a great place to start. Maybe a button component?

Trello still works great for initial planning of design systems

Phase 2: Create a single component.

At this point, designers need to design the button. It doesn't matter if it is the final product. It is more important that everyone agrees on a starting place and that the process is quick.

Phase 3: Connect the System

The most difficult part of this entire process is making the first connection, because it represents an entire slice of the future workflow. Getting to this stage as early as possible will lead to larger gains in the future. It also sets a precedent within the organization that the system is an important and real thing. To make this happen:

Many different teams can work on the design system when using labels in Jira

A working system

We have an actual system with one button element, that end users can experience!

At this point, things should be much easier. It is all process from here on out, but you need to keep in mind the following:

1. You need an advocate from engineering

Find someone who may be a little frustrated with the current front end, and would love to make positive steps to create efficiencies. This will be a long road, so try to find someone to partner with. They can also help answer questions that will come up about implementation.

2. You need to tap into your org’s current way of doing work

For many mid-sized companies, having a dedicated team for design systems is rare. Tapping into current workflows will increase chances of success, if only because of proximity. I've found that creating a label for design system work leads to better outcomes, rather than having its own board.

3. You need to persist until the first element is in production

It is easy to give up and go back to the comfy world of pixels before any elements make it through to your products. I would urge you to wait until you have that successful flow connected.

The Process I Designed

Designers review every week

Designers hold the keys to the visual and architectural consistency of a product. In order to be consistent, it is imperative that they meet consistently.

One designer shows work and needs “a new something”. The other designers ask the questions:

• Is this “something” being used somewhere already?

• Will it be used elsewhere?

• Does this have specific business logic?

Designers add to their design system.

  • Any platform can work, but Figma seems to be the king of design system management.

  • Designer on the squad makes a Jira ticket with the previously agreed upon label

  • Remember the labeling from earlier? This is the thing that ties everything together and is crucial to the process.

Engineering decides if a squad member does it, or if it should be passed to the design system owner.

  • It gets developed and everyone can see it.

  • Designer reviews and it is pushed into production.

A more robust system

Now we can go about investing time into making more connections or making the pipes better. Creating a presentation layer for the code will help speed up auditing and development.

A tool called React Styleguidist to display components

It also doesn't hurt to be more organized within Figma. Nicely designed thumbnails make it easy to scan.

Recap & final thoughts

  • A design system is about momentum, and creating a through-line of a single component is the quickest way to create the initial inertia.

  • It is important to put more effort into the initial scaffolding so that other parts of the system are supported.

  • At a certain point, the momentum will reach the top of the hill and will start to rely more on its own inertia to continue.

  • It will continue to need guidance, but will require less and less effort as the system continues to grow.

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