Finding the right coffee maker

Client

Eko / Walmart

Deliverable

Prototype & Design Comps, Design System Updates, User Research

Role

Lead Product Designer

Tools & Software

Figma, Miro


Problem

Walmart wanted to improve metrics on specific verticals

Goal

Create an experience that helps customers find the right coffee maker and improve satisfaction.

Eko specializes in interactive video experiences.

I was contracted to work on their Walmart account to help create a platform that guides their customers to make better decisions about their purchases.


Introduction

Coffee Time

The first vertical they decided to explore was coffee makers, which would create the architecture for future verticals.

The first brand they partnered with was Keurig.

Walmart had three main goals:

  1. Help people find the best product for them

  2. Drive more traffic to their PDP pages 

  3. Reduce cart abandonment

Eko had one main goal:

Drive as much traffic as possible, the main metric for this project was conversion from our experience to their Product Detail Page.

Customer

The customer in this case was anyone who was shopping for a new coffee maker, and was unsure of which one to pick.

Problem

Abandonment on Desktop Abandonment on Mobile
Industry Average  69.57%  85.65%
Walmart Coffee Makers  71.23% (1.66% above standard)  88.1% (2.46% above standard)

A small problem with big impact

Walmart provided the initial user research, and numbers. Cart abandonment was higher than industry average for both desktop & mobile.


Those small differences in percentages can mean millions of dollars as the coffee market in the US is ~$7.55 Billion annually.

Conversion Rate Desktop Mobile
Current  2.1%  0.9%
Goals  3.0% (Increase of 0.9%)  3.0% (Increase of 2.1%)

Goals for Improvement

Walmart had a multi-tiered approach to increase the numbers, and Eko was in the “filling the funnel” part.

I was tasked to help increase the percentage of conversion from our experience to their PDP page.

Solution

User Research

I conducted eight in-depth interviews using a prototype planning to buy a new machine in the next 3 months. Some criteria for the research participants:

  • 30-45 years old home coffee drinkers

  • Planning to buy a machine in the next 3 months

  • Walmart Shoppers

  • Shopped online at least once in the past month

  • Key decision maker/purchaser for home

User Research cont.

  • I wrote a script for testing the experience.

  • The goal was to rule out potential problems.                                 

  • We also wanted to gather some quantitative info about recommendations.

Learnings - The Good #1: 

Experience Seems Helpful at the Beginning:

✅ Narrows down options

✅ Saves me time

✅ Allows users to start the process from home

“It's a good starting point.  It can guide you through... [when] you don't know what you're looking for. ...It gives you some information right away, and a place to start.” 

- Matthew, 32

Learnings - The Good #2: 

Feels more ‘guided’ than other online tools:

✅ Provides some helpful tips and advice

✅ The host seems credible

“I thought it was easy and informative without being overbearing.  She's not forcing me to make a decision but helping me to make an informed decision.” - Latoya, 43

“I liked that it gave me a bit more information to guide me towards what type of coffee maker I should choose.” - Tanya, 39

Learnings - The Not Good:  

Recommendations were underwhelming:

❌ 5/8 Participants though it was too ad-like and not catered to the experience 

❌ People generally wanted more choices

“At first I thought it was an advertisement. It made me feel like I hit a dead end.” - Shane, 32

“I confused that I only saw one suggestion at the end, I was expecting to see a range of choices” - Ian, 44

User Testing Outcomes

  • Users were expecting recommendations that feel more premium.

  • They were expecting a more traditional shopping experience.

I went to work to creating an experience

that aligns with these results.

Iterations

  • Finding the correct amount of recommendations was important

  • I ran a series of smaller tests to determine the correct amount of products to display.

V1

V2

V3

Iterations cont.

The animations were important for the premium feel. They also helped seamlessly transition the user to the shopping experience.

Final Experience

Impact

Conversion Desktop Mobile
Final Version  3.5% (0.5% above goal)  2.6% (0.4% below goal)
Goals  3.0%  3.0%

Results of updated UX

After a few more versions, the effort was worth it, and the desktop version went above our goals.

We didn’t quite hit the results on mobile, which was the next point of focus.

Lessons

It is good to try out quick & low cost experiments, but it is important to know when it is time to connect with users.

It is very beneficial to have user testing candidates who meet all of the criteria of potential users.

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